SteelPunk
Devlog
- March 18, 2021 by Iskander.exe#devlog, #metroidvania, #progress, #new featuresYo, I've been working away over the past week or so. I'm also moving house and I got my exam timetable today so, yeah. Let's see, what have I done: - Adapted the double jump I had heard from testers t... Continue reading
- March 02, 2021 by Iskander.exe#indy, #game dev, #metroidvania, #sci-fiHey y'all, I've been working on a new enemy type for the past few days and now I think it's come along enough for me to show you. It doesn't look like much because I don't have access to the adobe biz... Continue reading
- February 26, 2021 by Iskander.exe#update, #metroidvania, #unity, #2d, #indyHail and well met! Limited resources has led to a bunch of experiments instead of real progress but, I'm glad to say, the double jump is well and truly finished (nearly). Working on some interesting n... Continue reading